struct
#include <VaultedVulkan/VV_Pipelines.hpp>
Graphics
Contents
- Reference
Base classes
- struct VV::V1::Pipeline::Graphics
- Graphics pipelines consist of multiple shader stages, multiple fixed-function pipeline stages, and a pipeline layout.
Public types
-
using Parent = Parent::
Graphics
Public static functions
-
static auto Create(LogicalDevice::
Handle _deviceHandle, Cache:: Handle _pipelineCache, ui32 _createInfoCount, const CreateInfo* _createInfos, Handle* _pipelines) -> EResult - Create a graphics pipeline.
-
static auto Create(LogicalDevice::
Handle _deviceHandle, Cache:: Handle _pipelineCache, ui32 _createInfoCount, const CreateInfo* _createInfos, const Memory:: AllocationCallbacks* _allocator, Handle* _pipelines) -> EResult - Create a graphics pipeline.
Function documentation
static EResult VV:: V2:: Pipeline:: Graphics:: Create(LogicalDevice:: Handle _deviceHandle,
Cache:: Handle _pipelineCache,
ui32 _createInfoCount,
const CreateInfo* _createInfos,
Handle* _pipelines)
Create a graphics pipeline.
Parameters | |
---|---|
_deviceHandle | |
_pipelineCache | |
_createInfoCount | |
_createInfos | |
_pipelines |
static EResult VV:: V2:: Pipeline:: Graphics:: Create(LogicalDevice:: Handle _deviceHandle,
Cache:: Handle _pipelineCache,
ui32 _createInfoCount,
const CreateInfo* _createInfos,
const Memory:: AllocationCallbacks* _allocator,
Handle* _pipelines)
Create a graphics pipeline.
Parameters | |
---|---|
_deviceHandle | |
_pipelineCache | |
_createInfoCount | |
_createInfos | |
_allocator | |
_pipelines |