struct
#include <VaultedVulkan/VV_Pipelines.hpp>
Pipeline A monolithic object describing the entire graphics, raytracing, or compute pipeline.
Contents
Base classes
- struct VV::V1::Pipeline
- A monolithic object describing the entire graphics, raytracing, or compute pipeline.
Derived classes
- class VV::V3::Pipeline
- A monolithic object describing the entire graphics, raytracing, or compute pipeline.
Public types
- struct Cache
- Pipeline cache objects allow the result of pipeline construction to be reused between pipelines and between runs of an application.
- struct Compute
- struct Graphics
- struct Layout
- Access to descriptor sets from a pipeline is accomplished through a pipeline layout.
-
using Parent = V1::
Pipeline
Public static functions
-
static void Destroy(LogicalDevice::
Handle _deviceHandle, Handle _pipeline) - Destroy a pipeline object.
Function documentation
static void VV:: V2:: Pipeline:: Destroy(LogicalDevice:: Handle _deviceHandle,
Handle _pipeline)
Destroy a pipeline object.
Parameters | |
---|---|
_deviceHandle | |
_pipeline |