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VV::V1::Pipeline::Graphics::CreateInfo struct
#include <VaultedVulkan/VV_Pipelines.hpp>

Specification

Contents

  • Reference
    • Base classes
    • Public types
    • Public variables

Base classes

template<typename VulkanType, EStructureType TemplateSpecifiedStype = EStructureType::Max_Enum>
struct VV::V0::VKStruct_Base<VkGraphicsPipelineCreateInfo, EStructureType::GraphicsPipeline_CreateInfo>
Base struct for wrapping Vulkan native C API Structs.

Public types

using RenderPass_Handle = VkRenderPass

Public variables

EType SType
const void* Next
CreateFlags Flags
ui32 StageCount
const ShaderStage::CreateInfo* Stages
const VertexInputState::CreateInfo* VertexInputState
const InputAssemblyState::CreateInfo* InputAssemblyState
const TessellationState::CreateInfo* TessellationState
const ViewportState::CreateInfo* ViewportState
const RasterizationState::CreateInfo* RasterizationState
const MultiSampleState::CreateInfo* MultisampleState
const DepthStencilState::CreateInfo* DepthStencilState
const ColorBlendState::CreateInfo* ColorBlendState
const DynamicState::CreateInfo* DynamicState
Pipeline::Layout::Handle Layout
RenderPass_Handle RenderPass
ui32 Subpass
Pipeline::Handle BasePipelineHandle
si32 BasePipelineIndex
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