struct
#include <VaultedVulkan/VV_Pipelines.hpp>
InputAssemblyState Each draw is made up of zero or more vertices and zero or more instances, which are processed by the device and result in the assembly of primitives. Primitives are assembled according to the InputAssemblyState member.
Contents
- Reference
Public types
- struct CreateInfo
- Specification
- using CreateFlags = Bitfield<EUndefined, Flags>
- Reserved for future use.