struct
#include <VaultedVulkan/VV_Pipelines.hpp>
ShaderGroup Graphics pipelines can contain multiple shader groups that can be bound individually. \ Each shader group behaves as if it was a pipeline using the shader groups state.
Contents
- Reference
When the pipeline is bound by regular means, it behaves as if the state of group 0 is active, use vkCmdBindPipelineShaderGroupNV to bind an individual shader group. The primary purpose of shader groups is allowing the device to bind different pipeline state using Device-Generated Commands.
Public types
- struct CreateInfo
- Specification
- struct MultipleCreateInfo
- Specification