VV::V1::Pipeline::Graphics::ShaderGroup struct

Graphics pipelines can contain multiple shader groups that can be bound individually. \ Each shader group behaves as if it was a pipeline using the shader groups state.

Contents

When the pipeline is bound by regular means, it behaves as if the state of group 0 is active, use vkCmdBindPipelineShaderGroupNV to bind an individual shader group. The primary purpose of shader groups is allowing the device to bind different pipeline state using Device-Generated Commands.

Specification

Public types

struct CreateInfo
Specification
struct MultipleCreateInfo
Specification