struct
#include <VaultedVulkan/VV_Pipelines.hpp>
Compute The compute pipeline represents a compute shader.
Contents
Derived classes
- struct VV::V2::Pipeline::Compute
Public types
- struct CreateInfo
- Specification
- using CreateFlags = Bitfield<EPipelineCreateFlag, VkPipelineCreateFlags>
- Specification
Public static functions
-
static auto Create(LogicalDevice::
Handle _deviceHandle, Cache:: Handle _cache, ui32 _createInfoCount, const CreateInfo* _createInfos, const Memory:: AllocationCallbacks* _allocator, Handle* _pipelines) -> EResult - Create a compute pipeline.