struct
#include <VaultedVulkan/VV_Pipelines.hpp>
ColorBlendState Blending combines the incoming source fragments R, G, B, and A values with the destination R, G, B, and A values of each sample stored in the framebuffer at the fragments xf,yf location. Blending is performed for each color sample covered by the fragment, rather than just once for each fragment.
Contents
- Reference
Public types
- struct AttachmentState
- Specifies per-target blending state for each individual color attachment.
- struct CreateInfo
- Specification
- using CreateFlags = Bitfield<EUndefined, Flags>
- Reserved for future use.