VV::V1::Pipeline::ColorBlendState struct

Blending combines the incoming source fragments R, G, B, and A values with the destination R, G, B, and A values of each sample stored in the framebuffer at the fragments xf,yf location. Blending is performed for each color sample covered by the fragment, rather than just once for each fragment.

Contents

Specification

Public types

struct AttachmentState
Specifies per-target blending state for each individual color attachment.
struct CreateInfo
Specification
using CreateFlags = Bitfield<EUndefined, Flags>
Reserved for future use.