struct
#include <VaultedVulkan/VV_Types.hpp>
Offset2D Structure specifying a two-dimensional offset.
Contents
- Reference
Offsets are used to describe a pixel location within an image or framebuffer, as an (x,y) location for two-dimensional images, or an (x,y,z) location for three-dimensional images. Offsets Specification
Base classes
-
template<typename VulkanType, EStructureType TemplateSpecifiedStype = EStructureType::Max_Enum>struct VV::V0::VKStruct_Base<VkOffset2D>
- Base struct for wrapping Vulkan native C API Structs.
Public functions
- auto operator==(const Offset2D _other) -> bool
- auto operator!=(const Offset2D _other) -> bool