VV::V3::ShaderModule class

Shader modules contain shader code and one or more entry points.

This object represents a device created object on the host. As such ownership is tied to this host object. Due to this design, the object has no copy-construction allowed. Instead, default move constructor and assignment has been defined.

Base classes

struct VV::V2::ShaderModule
Shader modules contain shader code and one or more entry points.

Public types

using Parent = V2::ShaderModule

Constructors, destructors, conversion operators

ShaderModule()
Default constructor.
ShaderModule(const LogicalDevice& _device)
Specifies the logical device.
ShaderModule(const LogicalDevice& _device, const Memory::AllocationCallbacks& _allocator)
Specifies the logical device and allocator.
ShaderModule(ShaderModule&& _other) noexcept
Performs a move operation to transfer ownership of the device object to this host object.
~ShaderModule()
Destroy the shader module if the handle is not null.
operator Handle&()
Implicit conversion to give a reference to its handle.
operator const Handle&() const
Implicit conversion to give a readonly reference to its handle.
operator const Handle*() const
Implicit conversion to give a pointer to its handle.

Public functions

auto Create(const CreateInfo& _info) -> EResult
Create a shader module.
auto Create(const LogicalDevice& _device, const CreateInfo& _info) -> EResult
Create a shader module (logical device specified).
auto Create(const LogicalDevice& _device, const CreateInfo& _info, const Memory::AllocationCallbacks& _allocator) -> EResult
Create a shader module (logical device and allocator specified).
void Destroy()
Destroy a shader module.
auto operator==(const ShaderModule& _other) const -> bool
Checks to see if its the same object by checking to see if its the same handle.
auto operator=(ShaderModule&& _other) -> ShaderModule& noexcept
Performs a move assignment operation to transfer ownership of the device object to this host object.

Protected variables

Handle handle
const Memory::AllocationCallbacks* allocator
const LogicalDevice* device